1.
Marianella Alicia Suárez Pizzarello, Eduar Antonio Rodríguez Flores, Héctor Edna Katherine Conde Vega, Kenny Alejandro Garcés Cabrera, Haiber Montaña Torres, Kamila Andrea Pineda Pacheco, Camilo Andrés Sánchez Blanco. Gamification-based strategy for developing computational thinking as a 21st-century skill focused on university students. jds [Internet]. 2026 Jun. 1 [cited 2026 Jul. 30];19(S1):265-83. Available from: https://www.journalofdaoiststudies.org/index.php/journal/article/view/130