MARIANELLA ALICIA SUÁREZ PIZZARELLO, EDUAR ANTONIO RODRÍGUEZ FLORES, HÉCTOR EDNA KATHERINE CONDE VEGA, KENNY ALEJANDRO GARCÉS CABRERA, HAIBER MONTAÑA TORRES, KAMILA ANDREA PINEDA PACHECO, CAMILO ANDRÉS SÁNCHEZ BLANCO. Gamification-based strategy for developing computational thinking as a 21st-century skill focused on university students. Journal of Daoist Studies, [S. l.], v. 19, n. S1, p. 265–283, 2026. Disponível em: https://www.journalofdaoiststudies.org/index.php/journal/article/view/130. Acesso em: 30 jul. 2026.